You never hear about the good things

Charlotte Moss has just posted a very true article on LARP.guide that I will not repost here in full.

In many respects, people never manage to find the words to describe all of the wonderful things that happen at a LARP – what sticks out at them as memorable are the things that took away from their experience. “It was utterly amazing, except for these three things.” Things that stand out as amazing actually get talked about in less detail either because everyone knows what you’re talking about (the War Rhino, for instance) or because it formed part of a seamless experience for you such that you can’t just pull out one aspect of it.

Something to think about when you’re talking on social media about LARPs is trying to highlight some of the better things that affected your experience. The event runners and other players will appreciate hearing what made your weekend, and I can assure you that getting feedback emails that are 95% negative are no fun to anyone involved.

Four things that will improve your LARP experiences

We were having a discussion last night about the aspects of a person that are “OP” (over-powered) when it comes to LARP. We’ve been talking about one of them for a while, but as we went through our post-event debrief, a few more things came to light.

Without further ago, I present the 4 C’s of LARP:

  1. Cardio. Cardiovascular fitness is OP. The fitter people, those who are better able to run and keep going in a fight will do better in physical situations. Not having to stop halfway through a fight to catch your brief means you’re less likely to fall over IC as well.
  2. Charisma. The long and short of it is that people with charisma will get more out of a LARP, whether that’s from persuading people to join them or convincing people to stay out of the way – the charismatic people have an edge that wallflowers don’t.
  3. Confidence. Going with charisma is confidence. If you have the confidence to step up and put yourself out there, you’ll get more out of an event than the people who wait to be called upon.
  4. Cleverness. Devious, clever people who can take a little thing and make it into a much bigger thing, possibly selling it on for far more than its projected worth will also get a lot out of a LARP and quite probably find things that weren’t intended or were quite subtle.

So there we have it: four things that if you have them will improve your LARP experience. Gaining them can be a much harder journey though.