You never hear about the good things

Charlotte Moss has just posted a very true article on LARP.guide that I will not repost here in full.

In many respects, people never manage to find the words to describe all of the wonderful things that happen at a LARP – what sticks out at them as memorable are the things that took away from their experience. “It was utterly amazing, except for these three things.” Things that stand out as amazing actually get talked about in less detail either because everyone knows what you’re talking about (the War Rhino, for instance) or because it formed part of a seamless experience for you such that you can’t just pull out one aspect of it.

Something to think about when you’re talking on social media about LARPs is trying to highlight some of the better things that affected your experience. The event runners and other players will appreciate hearing what made your weekend, and I can assure you that getting feedback emails that are 95% negative are no fun to anyone involved.

Yoda

Yoda has been involved in LRP since 2004 when he started playing Lorien Trust. He's steadily grown more involved with the behind-the-scenes aspects of the hobby since. In 2008 when he started running his first live action games as part of the Camarilla UK (now Isles of Darkness), and since 2012 he has been running events as part of Conflict Resolution LARP Ltd including the No Rest for the Wicked LRP campaign.

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Yoda

Yoda has been involved in LRP since 2004 when he started playing Lorien Trust. He's steadily grown more involved with the behind-the-scenes aspects of the hobby since. In 2008 when he started running his first live action games as part of the Camarilla UK (now Isles of Darkness), and since 2012 he has been running events as part of Conflict Resolution LARP Ltd including the No Rest for the Wicked LRP campaign.

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