Four things that will improve your LARP experiences

We were having a discussion last night about the aspects of a person that are “OP” (over-powered) when it comes to LARP. We’ve been talking about one of them for a while, but as we went through our post-event debrief, a few more things came to light.

Without further ago, I present the 4 C’s of LARP:

  1. Cardio. Cardiovascular fitness is OP. The fitter people, those who are better able to run and keep going in a fight will do better in physical situations. Not having to stop halfway through a fight to catch your brief means you’re less likely to fall over IC as well.
  2. Charisma. The long and short of it is that people with charisma will get more out of a LARP, whether that’s from persuading people to join them or convincing people to stay out of the way – the charismatic people have an edge that wallflowers don’t.
  3. Confidence. Going with charisma is confidence. If you have the confidence to step up and put yourself out there, you’ll get more out of an event than the people who wait to be called upon.
  4. Cleverness. Devious, clever people who can take a little thing and make it into a much bigger thing, possibly selling it on for far more than its projected worth will also get a lot out of a LARP and quite probably find things that weren’t intended or were quite subtle.

So there we have it: four things that if you have them will improve your LARP experience. Gaining them can be a much harder journey though.

Yoda

Yoda has been involved in LRP since 2004 when he started playing Lorien Trust. He's steadily grown more involved with the behind-the-scenes aspects of the hobby since. In 2008 when he started running his first live action games as part of the Camarilla UK (now Isles of Darkness), and since 2012 he has been running events as part of Conflict Resolution LARP Ltd including the No Rest for the Wicked LRP campaign.

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Yoda

Yoda has been involved in LRP since 2004 when he started playing Lorien Trust. He's steadily grown more involved with the behind-the-scenes aspects of the hobby since. In 2008 when he started running his first live action games as part of the Camarilla UK (now Isles of Darkness), and since 2012 he has been running events as part of Conflict Resolution LARP Ltd including the No Rest for the Wicked LRP campaign.

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